An interactive light installation for Zuidplein Amsterdam that breaks the daily routine of people moving through the city. A projected underwater world with digital pufferfish reacts to passers-by through playful interaction and different emotional states. My main role was interaction design and coding. I developed the interactive prototype in OpenProcessing with p5.js, while the visual concept was shaped together with the team.
A responsive audiovisual installation created at FHV Dornbirn, where light, sound, text and motion react to visitor touch through conductive threads in real time. The interaction was connected through Max/MSP, triggering changes in the visuals, poem and sound. The final setup included projection, custom visual design, sound design and a Dolby Atmos sound system in a dark exhibition space.
An analog card game developed as a team project at FH Vorarlberg. The concept, rules and color system were created collaboratively. My main contribution was the visual identity, especially the logo, packaging design and print-related layout work, using the existing concept to create a playful and consistent appearance for the game.
A cinematic short film created as a collaborative team project, capturing the speed, precision and visual character of the Porsche Panamera Turbo S. The process included shared planning, filming decisions and collaborative editing, with the goal of creating a polished automotive film through dynamic shots, controlled pacing and clean visual flow.
Full multi-page website and digital setup for a family daycare in Herceghalom. Based on an existing logo, I developed the visual direction, content structure and website design, creating a warm and trustworthy online presence with an AI-assisted workflow.
Creating a social media brand presence for a 30-year-old electronics store through consistent content, product communication and platform-specific formats across Instagram, Facebook and Threads.
A personal portfolio website that started as a basic hand-coded project in HTML, CSS and JavaScript. Over time, I expanded and modernized it through an AI-assisted workflow, using different models to improve structure, responsive layout, design consistency and technical details.
Making sound visible — frequencies applied to a plate create sand patterns that reveal how vibrations shape space.
A collaborative window display project between FHV and Livid Store, based on a client brief. The team developed a visual concept for the shop window, while my contribution focused on concept development, LED panel programming and the physical assembly of the installation.
An experimental TouchDesigner project exploring how sound can become visible through generative motion. The animation reacts to music in real time, changing its form and movement based on the rhythm and audio input.
A Blender experiment created as part of an FHV school project, exploring how a campus park redesign could be visualized in 3D. The process moved from photography and Photoshop concept work into a simple Blender model, focusing on spatial composition and early 3D experimentation.
A three-part poster series for a fictional minimalism event created at FH Vorarlberg. The project explores visual reduction, typography and composition through the themes Less or More, Space is not Empty and Silence Within, with the goal of creating posters that communicate through minimal form and strong visual impact.